A Gest of Robin Hood
A Gest of Robin HoodĀ is the second game in theĀ Irregular Conflicts Series, further adapting theĀ COINĀ system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMTās most popular systems into a simpler format and a more approachable setting makesĀ A Gest of Robin HoodĀ perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
Highlights:
- An ideal entry point to theĀ COINĀ system and theĀ ICSĀ series:Ā a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in theĀ COINĀ series.
- A new hidden movement mechanic:Ā The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
- A second new hidden movement mechanic:Ā Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Menābut some of them might be a trap, containing concealed Henchmen!
- Random encounters with rich travelers:Ā Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ādonationā with potentially negative consequences.
- A streamlined sequence of play:Ā Further developing the two-player sequence of play first found inĀ Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.
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A Gest of Robin Hood
A Gest of Robin Hood
A Gest of Robin HoodĀ is the second game in theĀ Irregular Conflicts Series, further adapting theĀ COINĀ system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMTās most popular systems into a simpler format and a more approachable setting makesĀ A Gest of Robin HoodĀ perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
Highlights:
- An ideal entry point to theĀ COINĀ system and theĀ ICSĀ series:Ā a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in theĀ COINĀ series.
- A new hidden movement mechanic:Ā The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
- A second new hidden movement mechanic:Ā Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Menābut some of them might be a trap, containing concealed Henchmen!
- Random encounters with rich travelers:Ā Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ādonationā with potentially negative consequences.
- A streamlined sequence of play:Ā Further developing the two-player sequence of play first found inĀ Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.
Original: $84.74
-65%$84.74
$29.66Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
A Gest of Robin HoodĀ is the second game in theĀ Irregular Conflicts Series, further adapting theĀ COINĀ system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMTās most popular systems into a simpler format and a more approachable setting makesĀ A Gest of Robin HoodĀ perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
Highlights:
- An ideal entry point to theĀ COINĀ system and theĀ ICSĀ series:Ā a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in theĀ COINĀ series.
- A new hidden movement mechanic:Ā The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
- A second new hidden movement mechanic:Ā Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Menābut some of them might be a trap, containing concealed Henchmen!
- Random encounters with rich travelers:Ā Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ādonationā with potentially negative consequences.
- A streamlined sequence of play:Ā Further developing the two-player sequence of play first found inĀ Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.














