First They Came
First They CameĀ needs no game master or preparation. It not just a manual, but a richly illustrated, full-color artbook. The entire game is supported and complemented by audio tracks designed to take immersion and identification to a higher level, downloadable from a dedicated link or using a QR code included in the book. The music and ambient sounds are organically incorporated into the different scenes and provide atmospheres, clues, and threats. Guided by audio tracks, players step into the role of those persecuted by the regime for ethnic, political, gender, or religious reasons.
Players find themselves inside an apartment in a suburban building during a grey Berlin morning in 1942. They heard "them" coming with sirens blaring and ran to the only place they could hide: the attic. Itās dark there, they hold their breath, then comes a whisper. They are not alone.
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First They Came
First They Came
First They CameĀ needs no game master or preparation. It not just a manual, but a richly illustrated, full-color artbook. The entire game is supported and complemented by audio tracks designed to take immersion and identification to a higher level, downloadable from a dedicated link or using a QR code included in the book. The music and ambient sounds are organically incorporated into the different scenes and provide atmospheres, clues, and threats. Guided by audio tracks, players step into the role of those persecuted by the regime for ethnic, political, gender, or religious reasons.
Players find themselves inside an apartment in a suburban building during a grey Berlin morning in 1942. They heard "them" coming with sirens blaring and ran to the only place they could hide: the attic. Itās dark there, they hold their breath, then comes a whisper. They are not alone.
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Description
First They CameĀ needs no game master or preparation. It not just a manual, but a richly illustrated, full-color artbook. The entire game is supported and complemented by audio tracks designed to take immersion and identification to a higher level, downloadable from a dedicated link or using a QR code included in the book. The music and ambient sounds are organically incorporated into the different scenes and provide atmospheres, clues, and threats. Guided by audio tracks, players step into the role of those persecuted by the regime for ethnic, political, gender, or religious reasons.
Players find themselves inside an apartment in a suburban building during a grey Berlin morning in 1942. They heard "them" coming with sirens blaring and ran to the only place they could hide: the attic. Itās dark there, they hold their breath, then comes a whisper. They are not alone.










