Vivo Card Game
Trick-taking twists every round
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trickānot being able to is considered playing āoff-harmony,ā making that player ineligible for points.
At the end of the trick, the player who played the highest on-harmony card scores two points, and the lowest on-harmony card scores for the value of that card (those bass notes are so important!).
Time to play: 20 minutes
Players: 3-4
Ages: 10+
Main Mechanic: Trick Taking
Product Information
Product Information
Shipping & Returns
Shipping & Returns




Vivo Card Game
Vivo Card Game
Trick-taking twists every round
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trickānot being able to is considered playing āoff-harmony,ā making that player ineligible for points.
At the end of the trick, the player who played the highest on-harmony card scores two points, and the lowest on-harmony card scores for the value of that card (those bass notes are so important!).
Time to play: 20 minutes
Players: 3-4
Ages: 10+
Main Mechanic: Trick Taking
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Trick-taking twists every round
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trickānot being able to is considered playing āoff-harmony,ā making that player ineligible for points.
At the end of the trick, the player who played the highest on-harmony card scores two points, and the lowest on-harmony card scores for the value of that card (those bass notes are so important!).
Time to play: 20 minutes
Players: 3-4
Ages: 10+
Main Mechanic: Trick Taking














